Welcome to the Scream page
the offical Red Alert page
where you find
Strategies, Stratgies, and More Strategies
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My HUGE number of Strategies
If your enemy has lots of turkets, pilboxes, teslas, and flametowers use air forces
to destroy them. Send at least four at a time so incase they have Sams or AA guns
you may only lose one force.
8 MIG's or 6 V2's can take down a construction yard.
Send few MIGs to Destroy Ore trucks wait until they stop then destroy them.
In Skirmish missions start the game with 2000 credits, and on easy. After you deploy your MCV
first build a power plant then an Ore Refinery. Wait for the ore truck to return then
finsh constructing your base. Now attack you only need two or three tanks because
the computer always makes a power plant, followed by Barracks, then another power
plant. so there for since you stated with 2000 credits they did not have enough for
a Ore refinery. Also with their left over money (credits) they may biuld a pilbox. It
would be wise to start the game with no units (you would still recive a MCV).
Build 5 Tanyas and a Transport. load them in. Take them to your enemy base
and blow up as much as you can without retreating. Now build a cronosphere. Build lots of MCVs then deploy them all but one. Then build barracks almost complete
and a tanya almost complete. Now cronoshift the MCV into the enemy backyard
deploy it then build the barracks select it as the primary building then build tanya.
then build turkets and pilboxes (they will build so fast because of all your construction
yards). Its good to put a pilbox in front of the enemy barracks.
E-mail me [email protected]
this page will be updated 7/6/97 at 9:30 Am