Welcome to the Scream page the offical Red Alert page where you find Strategies, Stratgies, and More Strategies ___________________________________________________________________ My HUGE number of Strategies If your enemy has lots of turkets, pilboxes, teslas, and flametowers use air forces to destroy them. Send at least four at a time so incase they have Sams or AA guns you may only lose one force. 8 MIG's or 6 V2's can take down a construction yard. Send few MIGs to Destroy Ore trucks wait until they stop then destroy them. In Skirmish missions start the game with 2000 credits, and on easy. After you deploy your MCV first build a power plant then an Ore Refinery. Wait for the ore truck to return then finsh constructing your base. Now attack you only need two or three tanks because the computer always makes a power plant, followed by Barracks, then another power plant. so there for since you stated with 2000 credits they did not have enough for a Ore refinery. Also with their left over money (credits) they may biuld a pilbox. It would be wise to start the game with no units (you would still recive a MCV). Build 5 Tanyas and a Transport. load them in. Take them to your enemy base and blow up as much as you can without retreating. Now build a cronosphere. Build lots of MCVs then deploy them all but one. Then build barracks almost complete and a tanya almost complete. Now cronoshift the MCV into the enemy backyard deploy it then build the barracks select it as the primary building then build tanya. then build turkets and pilboxes (they will build so fast because of all your construction yards). Its good to put a pilbox in front of the enemy barracks. E-mail me [email protected] this page will be updated 7/6/97 at 9:30 Am